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FIRE TEAMS: SEASON 1
 Teams go head to head in 2v2 / 3v3 / 2v2v2 / 3v3v3 game types. Members of each team are headhunted by team captains, assigned by the Clan Captain. Game modes are a mixture of Frag and Objective game types. Fire Team recruitment starts as a preseason action followed by the season games set up by the Captains themselves. 
PRIZE POOL
• 3 Earned Striped Medals - 1 Per Person
• Physical OS Certificate of Win 
• 'King' Trophy Displayed on Profiles
• £30.00
• Become Leaders of next season Fireteams
​
RULES
• Team Captain must only headhunt between 15/05/21 - 22/05/21
 
• If Captains do not recruit an additional 2 members within the allotted headhunt time they must remain as a solo/duo for all game modes. Captains may not recruit/ join other Captains

• Captains may not disband nor change the Fireteam before the end of season ending
30/09/21

• Only approved game modes will count towards points in the season.

• Each skirmish will consist of up to 
3 games.

3 Points are earned for a win.
1 Point is earned for a tie.
0 Points for a loss
2 points are earned for a second place in games where more than 2 teams are involved.

• Skirmishes are available as posted and playable only once. Any Skirmishes undertaken out with these available Skirmishes will not count towards points in the season.

• Pauses and Stops longer than 5 minutes, unless agreed by both fireteams, between games will result in a loss for that game.

• Dropping out of a game will see your team continue to the end of the game unless mutual agreement of a restart is allowed.
​
•Teams must play on a rotational basis to avoid misconduct in match numbers. Each Fire Team can Host a Skirmish an also take part in an alternate Fire Teams Skirmish.

 
LEADERBOARD: SEASON 1
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SKIRMISH: -
0PTS
0PTS
0PTS
SKIRMISH: -
0PTS
0PTS
0PTS
SKIRMISH: -
0PTS
0PTS
0PTS
SKIRMISH: -
0PTS
0PTS
0PTS
SKIRMISH: SLAYER
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GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER 
THE PIT
12 MINUTES
50
BR /AR
STANDARD
TEAM SIZE: 3V3
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
GUARDIAN
12 MINUTES
50
BR /AR
STANDARD
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
CONSTRUCT
12 MINUTES
50
BR /AR
STANDARD
SKIRMISH: OBJECTIVE
chief2560.jpg
ft_Objective.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
MULTIFLAG CTF
THE PIT
12 MINUTES
3
BR /AR
STANDARD
TEAM SIZE: 3V3
chief2560.jpg
ft_Objective.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START
WEAPON:
MCC - HALO 3
1 FLAG
HIGH GROUND
10 MINUTES
1 (4 ROUNDS)
BR /AR
STANDARD
chief2560.jpg
ft_Objective.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
MULTIBOMB
NARROWS
12 MINUTES
3
BR /AR
STANDARD
SKIRMISH: CONTROL
GroupPost.png
FT_Control.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
KOTH

THE  PIT
10 MINUTES
150
BR /AR
STANDARD
TEAM SIZE: 3V3
MK6Custom.png
ft_VIP.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
OS VIP
WATERFALL
10 MINUTES
30
BR /SMG
STANDARD
GroupPost.png
FT_Control.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
CONSTRUCT
10 MINUTES
150
BR /AR
STANDARD
SKIRMISH: MULTITEAM
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ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER 
LAST RESORT
12 MINUTES
50
BR / SMG
STANDARD
TEAM SIZE: 3V3V3
GroupPost.png
FT_Control.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START
WEAPON:
MCC - HALO 3
CRAZY KOTH
VALHALLA
12 MINUTES
200
BR /AR
STANDARD
SKIRMISH:ELIMINATIO
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ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER 
THE PIT
6 MINUTES
5
BR
ASSAULT RIFLES
TEAM SIZE: 3V3
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
GUARDIAN
6 MINUTES
5
BRs Only
ASSAULT RIFLES
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
CONSTRUCT
6 MINUTES
5
BR
ASSAULT RIFLES
SKIRMISH: LEVELATIONS
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ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER 
GUARDIAN
12 MINUTES
50
BR
ASSAULT RIFLES
TEAM SIZE: 3V3
chief2560.jpg
ft_Objective.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
1 FLAG
GHOST TOWN
10 MINUTES
1 (4 ROUNDS)
BR
ASSAULT RIFLES
0c33xyci7mj61.jpg
ft_Objective.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
NUETRAL BOMB
ISOLATION
12 MINUTES
3
BR /AR
ASSAULT RIFLES
SKIRMISH: DOUBLES
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ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER 
THE PIT
12 MINUTES
25
BR /AR
STANDARD
TEAM SIZE: 2V2
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
GUARDIAN
12 MINUTES
25
BR /AR
STANDARD
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
HERETIC
12 MINUTES
25
BR /AR
STANDARD
SKIRMISH: TAIKETSU
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ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER 
EPILOGUE
10 MINUTES
10
BR /AR
NO POWER WEAPONS
TEAM SIZE: 1V1
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
GUARDIAN
10 MINUTES
10
BR /AR
NO POWER WEAPONS
0c33xyci7mj61.jpg
ft_Slayer.png
GAME:
TYPE:
MAP:
TIME LIMIT:
SCORE:
START:
WEAPON:
MCC - HALO 3
TEAM SLAYER
SNOWBOUND
10 MINUTES
10
BR /AR
NO POWER WEAPONS
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